Type words. Defeat enemies.


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    GAME UPDATES

    Keeb Quest is now on Mac!

    Today I'm happy to announce that Keeb Quest is officially available for Mac - complete with cross save through Steam Cloud, so you can pick up right where you left off on PC. If you already own Keeb Q…

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    Major Game Update: Dialogue Boss has entered the fray

    Dialogue Boss has entered the fray The dark mage has arrived, and he won't stop talking. Dialogue Survival is the fifth boss survival mode in Keeb Quest, joining Paragraph, Falling Words, Word Grid, a…

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    Game Update: Classic Difficulty Settings

    Difficulty Settings - Classic Mode You can now choose a difficulty before each Classic run from the run start screen. TRAINING DIFFICULTY For players still building their typing fundamentals. Enemies…

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    DEVLOG

    A running story of how Keeb Quest got designed, written one chapter at a time. Start from the beginning, or jump to the latest chapter.

    Chapter 08 · Design

    Designing for flow

    No artificial pauses, no obscured words, no breaks in the action. The typing never stops, and the decisions happen while your fingers are already moving.

    May 21, 2026 · 2 min read
    Chapter 07 · Adventure

    Adventure mode, and why it ended up at ten minutes

    Choose Your Own Adventure books, MUDs, and the first-person room description. How typing through a story changes the way you read, and why ten minutes became the right length.

    Apr 30, 2026 · 6 min read
    Chapter 06 · UX

    Borrowing UX from typing tests

    Cursor styles, caret speeds, word colors, WPM calculations, post-run graphs. The typing UI conventions Keeb Quest adapted, and why.

    Apr 13, 2026 · 6 min read
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